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This vision allows the identification of how and why the social dynamics of huehueing is capable of temporarily changing the mediating ground, and therefore the design features of the game.<\/p>","DOI":"10.4018\/ijskd.2014070102","type":"journal-article","created":{"date-parts":[[2015,3,23]],"date-time":"2015-03-23T10:53:36Z","timestamp":1427108016000},"page":"26-44","source":"Crossref","is-referenced-by-count":2,"title":["Meet the HUEHUEs"],"prefix":"10.4018","volume":"6","author":[{"given":"Suely","family":"Fragoso","sequence":"first","affiliation":[{"name":"Federal University of Rio Grande do Sul, Porto Alegre, Brazil"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"ijskd.2014070102-0","doi-asserted-by":"crossref","unstructured":"Achterbosch, L., Miller, C., & Vamplew, P. (2013). Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing? 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