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This study examines the contribution of two types of perceived realism\u2014perceived graphic realism and perceived enactive realism\u2014to enjoyment and engagement as manifested by the level of physical movement intensity in an active video game playing context. It was found that perceived enactive realism was a significant predictor of enjoyment and engagement in playing active video games. However, perceived graphic realism was not found to be a significant predictor of enjoyment or engagement. Theoretical and practical implications are discussed.<\/p>","DOI":"10.4018\/ijthi.2015070101","type":"journal-article","created":{"date-parts":[[2015,5,8]],"date-time":"2015-05-08T12:05:52Z","timestamp":1431086752000},"page":"1-16","source":"Crossref","is-referenced-by-count":16,"title":["The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games"],"prefix":"10.4018","volume":"11","author":[{"given":"Jih-Hsuan","family":"Lin","sequence":"first","affiliation":[{"name":"Department of Communication and Technology, National Chiao Tung University, Zhubei City, Taiwan"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Wei","family":"Peng","sequence":"additional","affiliation":[{"name":"Department of Media and Information, Michigan State University, East Lansing, MI, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"ijthi.2015070101-0","doi-asserted-by":"publisher","DOI":"10.1016\/S0065-2601(04)36004-1"},{"key":"ijthi.2015070101-1","doi-asserted-by":"publisher","DOI":"10.1080\/15213260802492018"},{"key":"ijthi.2015070101-2","doi-asserted-by":"publisher","DOI":"10.1002\/ab.20279"},{"key":"ijthi.2015070101-3","doi-asserted-by":"publisher","DOI":"10.1515\/comm.2011.002"},{"key":"ijthi.2015070101-4","unstructured":"Bracken, C. 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