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After a four-week experiment conducted on eleven students, the paired sample t test analysis considerably impact on experimental group to significance .05, and one-way ANCOVA showed login IGLS the number of days every week more learning effect to be better. Besides, questionnaires exhibited that IGLS not only magnetized over ninety percent of students\u2019 participation but invigorated their learning will. The research presents positive result on enhancing students\u2019 learning motivation and academic performance.<\/p>","DOI":"10.4018\/jdet.2012100108","type":"journal-article","created":{"date-parts":[[2012,12,26]],"date-time":"2012-12-26T10:34:46Z","timestamp":1356518086000},"page":"96-105","source":"Crossref","is-referenced-by-count":5,"title":["The Effects of Online Interactive Games on High School Students\u2019 Achievement and Motivation in History Learning"],"prefix":"10.4018","volume":"10","author":[{"given":"Kuan-Cheng","family":"Lin","sequence":"first","affiliation":[{"name":"National Chung-Hsing University, Taichung, Taiwan"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Yu Che","family":"Wei","sequence":"additional","affiliation":[{"name":"National Chung-Hsing University, Taichung, Taiwan"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Jason C.","family":"Hung","sequence":"additional","affiliation":[{"name":"Overseas Chinese University, Taichung, Taiwan"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"jdet.2012100108-0","doi-asserted-by":"publisher","DOI":"10.1007\/BF02197974"},{"key":"jdet.2012100108-1","doi-asserted-by":"crossref","DOI":"10.4159\/9780674028999","author":"J. 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