{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,10]],"date-time":"2026-06-10T16:39:43Z","timestamp":1781109583570,"version":"3.54.1"},"reference-count":29,"publisher":"IGI Global Scientific Publishing","issue":"2","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2010,4,1]]},"abstract":"<p>Videogames are the starting point for the general understanding of virtual space. (Grove &amp; Williams, 1998). Academics use videogames to describe virtual space (Murray, 1997; Nitsche, 2009). Others argue that there is no understanding of virtual space, only a loose collection of articles connected by the issue of realism in rendering or behavior (Manovich, 2001). These statements point to a lack of understanding of virtual space on its own terms and set the stage for this document. This is a design document, written by a designer of virtual spaces. Its purpose is to provocatively explore user experience and task completion as forces that influence the design of virtual space. This is not a conventional research paper. The complex relationships of narrative, realism, motivation, usability, and human computer interaction (HCI) are unpacked in the videogame World of Warcraft through a detailed examination of travel. It is proposed that the exploration of travel in a videogame can provide a toolkit of ideas for the application of narrative, realism, motivation, and usability in virtual space. Travel can inform designers on issues of user experience and task completion in virtual spaces<\/p>","DOI":"10.4018\/jgcms.2010040104","type":"journal-article","created":{"date-parts":[[2010,6,30]],"date-time":"2010-06-30T20:49:03Z","timestamp":1277930943000},"page":"57-76","source":"Crossref","is-referenced-by-count":0,"title":["The Design of Virtual Space"],"prefix":"10.4018","volume":"2","author":[{"given":"Steve","family":"Guynup","sequence":"first","affiliation":[{"name":"Art Institute of Pittsburgh, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"jgcms.2010040104-0","unstructured":"Bazin, A. (1971a). What is cinema? Vol I. (H. Gray, Trans.). Berkeley, CA: University Of California Press. (Original Works Published 1940-1955)."},{"key":"jgcms.2010040104-1","unstructured":"Bazin, A. (1971b). What is cinema? Vol II. (H. Gray, Trans.). Berkeley, CA: University Of California Press. 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