{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,10]],"date-time":"2026-06-10T14:52:24Z","timestamp":1781103144057,"version":"3.54.1"},"reference-count":27,"publisher":"IGI Global Scientific Publishing","issue":"4","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2010,10,1]]},"abstract":"<p>Many model-based methods in AI require formal representation of knowledge as input. For the acquisition of highly structured, domain-specific knowledge, machine learning techniques still fall short, and knowledge elicitation and modelling is then the standard. However, obtaining formal models from informants who have few or no formal skills is a non-trivial aspect of knowledge acquisition, which can be viewed as an instance of the well-known \u201cknowledge acquisition bottleneck\u201d. Based on the authors\u2019 work in conceptual modelling and method engineering, this paper casts methods for knowledge modelling in the framework of games. The resulting games-for-modelling approach is illustrated by a first prototype of such a game. The authors\u2019 long-term goal is to lower the threshold for formal knowledge acquisition and modelling.<\/p>","DOI":"10.4018\/jgcms.2010100104","type":"journal-article","created":{"date-parts":[[2011,2,3]],"date-time":"2011-02-03T11:59:19Z","timestamp":1296734359000},"page":"48-66","source":"Crossref","is-referenced-by-count":6,"title":["Towards Games for Knowledge Acquisition and Modeling"],"prefix":"10.4018","volume":"2","author":[{"given":"Stijn","family":"Hoppenbrouwers","sequence":"first","affiliation":[{"name":"Radboud University Nijmegen, The Netherlands"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Bart","family":"Schotten","sequence":"additional","affiliation":[{"name":"Radboud University Nijmegen, The Netherlands"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Peter","family":"Lucas","sequence":"additional","affiliation":[{"name":"Radboud University Nijmegen, The Netherlands"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"jgcms.2010100104-0","unstructured":"Adobe Labs. 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In Proceedings of International Conference \u201cWhat is an Organization? Materiality, Agency and Discourse\u201d. Montreal, Canada: University of Montreal."},{"key":"jgcms.2010100104-10","unstructured":"Hoppenbrouwers, S., Proper, H., & van der Weide, T. (2005). Formal Modelling as a Grounded Conversation. In G. Goldkuhl, M. Lind, & S. Haraldson (Eds.), Proceedings of the 10th International Working Conference on the Language Action Perspective on Communication Modelling (LAP\u201805) (pp. 139-155). Link\u00f6ping: Link\u00f6pings Universitet and Hogskolan I Boras."},{"key":"jgcms.2010100104-11","unstructured":"Hoppenbrouwers, S., van Bommel, P., & J\u00e4rvinen, A. (2008). Method Engineering as Game Design: an Emerging HCI Perspective on Methods and CASE Tools. In Proceedings of EMMSAD\u201908, Exploring Modelling Methods for System Analysis and Design, held in conjunction with CAiSE\u201908, Montpellier, France."},{"key":"jgcms.2010100104-12","unstructured":"J\u00e4rvinen, A. 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