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In this survey study, a structural equation modeling (SEM) approach was employed to better understand the specific features that influence player enjoyment of video games. The resulting Gameplay Enjoyment Model (GEM) explains players\u2019 overall Enjoyment of games, as well as their preferences for six specific types of enjoyment, including Challenge, Companionship, Competition, Exploration, Fantasy, and Fidelity. The implications of these model components are discussed in the context of educational game design and future directions for research are offered. GEM provides an empirical framework within which vital progress can be made in understanding the enjoyment of games and the role that games play in education.<\/p>","DOI":"10.4018\/jgcms.2012100105","type":"journal-article","created":{"date-parts":[[2013,2,6]],"date-time":"2013-02-06T16:18:11Z","timestamp":1360167491000},"page":"64-80","source":"Crossref","is-referenced-by-count":9,"title":["The Gameplay Enjoyment Model"],"prefix":"10.4018","volume":"4","author":[{"given":"John M.","family":"Quick","sequence":"first","affiliation":[{"name":"Mary Lou Fulton Teachers College, Arizona State University, Tempe, AZ, USA"}]},{"given":"Robert K.","family":"Atkinson","sequence":"additional","affiliation":[{"name":"School of Computing, Informatics, and Decision Systems Engineering, Arizona State University, Tempe, AZ, USA"}]},{"given":"Lijia","family":"Lin","sequence":"additional","affiliation":[{"name":"School of Psychology and Cognitive Science, East China Normal University, Shanghai, China"}]}],"member":"2432","reference":[{"key":"jgcms.2012100105-0","doi-asserted-by":"publisher","DOI":"10.1037\/0033-2909.103.3.411"},{"key":"jgcms.2012100105-1","author":"A.Bandura","year":"1977","journal-title":"Social learning theory"},{"key":"jgcms.2012100105-2","doi-asserted-by":"crossref","first-page":"312","DOI":"10.4018\/978-1-60960-120-1.ch019","article-title":"Uganda\u2019s road to peace may run through the river of forgiveness: Designing playable fictions to teach complex values","author":"S.Barab","year":"2011","journal-title":"Designing games for ethics: Models, techniques and frameworks"},{"key":"jgcms.2012100105-3","doi-asserted-by":"publisher","DOI":"10.3102\/0013189X10386593"},{"key":"jgcms.2012100105-4","doi-asserted-by":"publisher","DOI":"10.1007\/s10956-009-9171-5"},{"key":"jgcms.2012100105-5","author":"B.Bergeron","year":"2006","journal-title":"Developing serious games"},{"key":"jgcms.2012100105-6","doi-asserted-by":"publisher","DOI":"10.1080\/0729436032000056544"},{"key":"jgcms.2012100105-7","unstructured":"Blunt, R. 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