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Technological tools can permit students to become active participants and can improve student learning by giving students convenient access to review material with immediate feedback. This article describes the use and development of a PowerPoint game in an introductory accounting course (managerial accounting) that provides the student with immediate feedback and is designed to be accessed by the student outside of the classroom. This technological tool can be used in other undergraduate academic disciplines.<\/p>","DOI":"10.4018\/jicte.2011040102","type":"journal-article","created":{"date-parts":[[2011,10,19]],"date-time":"2011-10-19T12:27:00Z","timestamp":1319027220000},"page":"13-20","source":"Crossref","is-referenced-by-count":10,"title":["Enhance Student Learning with PowerPoint Games"],"prefix":"10.4018","volume":"7","author":[{"given":"Victoria A.","family":"Fratto","sequence":"first","affiliation":[{"name":"Robert Morris University, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"issue":"2","key":"jicte.2011040102-0","first-page":"249","article-title":"Objectives of education for accountants: Position statement number two.","volume":"7","year":"1992","journal-title":"Issues in Accounting Education"},{"key":"jicte.2011040102-1","doi-asserted-by":"publisher","DOI":"10.3200\/JOEB.83.3.123-134"},{"key":"jicte.2011040102-2","unstructured":"American Institute of Certified Public Accountants. 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