{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,3,19]],"date-time":"2025-03-19T15:34:57Z","timestamp":1742398497217},"reference-count":69,"publisher":"IGI Global","issue":"4","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017,10]]},"abstract":"<jats:p>Gamification is the use of game design elements to enhance the teaching-learning process and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious games are proposed as an efficient and enjoyable way of conducting cognitive assessment, as they combine a serious intention with game rules and targets. In this scenario, game engines have emerged as information technologies for serious games and educational games development; however, this development has usually been performed without a guide to identifying game attributes to be present in the game. To address this gap, we present an analysis of the most used game engines to identify game and learning attributes supported for serious and educational games development. Findings from this analysis provide a guide of the most popular game engines that offer the largest support for game attributes, which were also classified by game categories.<\/jats:p>","DOI":"10.4018\/jitr.2017100101","type":"journal-article","created":{"date-parts":[[2017,8,23]],"date-time":"2017-08-23T12:51:39Z","timestamp":1503492699000},"page":"1-22","source":"Crossref","is-referenced-by-count":6,"title":["A Brief Review of Game Engines for Educational and Serious Games Development"],"prefix":"10.4018","volume":"10","author":[{"given":"Humberto","family":"Marin-Vega","sequence":"first","affiliation":[{"name":"Technological Institute of Orizaba, Division of Research and Postgraduate Studies, Orizaba, Mexico"}]},{"given":"Giner","family":"Alor-Hern\u00e1ndez","sequence":"additional","affiliation":[{"name":"Technological Institute of Orizaba, Division of Research and Postgraduate Studies, Orizaba, Mexico"}]},{"given":"Ramon","family":"Zatarain-Cabada","sequence":"additional","affiliation":[{"name":"Technological Institute of Culiacan, Division of Research and Postgraduate Studies, Sinaloa, Mexico"}]},{"given":"Maria Lucia","family":"Barron-Estrada","sequence":"additional","affiliation":[{"name":"Technological Institute of Culiacan, Division of Research and Postgraduate Studies, Sinaloa, Mexico"}]},{"given":"Jorge Luis","family":"Garc\u00eda-Alcaraz","sequence":"additional","affiliation":[{"name":"Autonomous University of Ciudad Juarez, Ju\u00e1rez, Mexico"}]}],"member":"2432","reference":[{"key":"JITR.2017100101-0","unstructured":"Arias Aranda, D., Bustinza S\u00e1nchez, O., & Djundubaev, R. (2016). Efectos de los juegos de simulaci\u00f3n de empresas y Gamification en la actitud emprendedora en ense\u00f1anzas medias. Revista de educaci\u00f3n, 371, 134-155."},{"key":"JITR.2017100101-1","doi-asserted-by":"publisher","DOI":"10.1087\/20130403"},{"key":"JITR.2017100101-2","article-title":"Serious Games - Design and Development of OxyBlood.","author":"A. F. S.Barbosa","journal-title":"Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology ACE \u201811"},{"key":"JITR.2017100101-3","unstructured":"Beetham, H. (2008). Review: Design for learning programme phase 2. Review of learning design as part of the JISC's Design for Learning programme. Retrieved 28 April 2011 from http:\/\/www.jisc.ac.uk\/whatwedo\/programmes\/elearningpedagogy\/designlearn.aspx"},{"key":"JITR.2017100101-4","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2015.81"},{"key":"JITR.2017100101-5","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2015.81"},{"key":"JITR.2017100101-6","author":"J.Bura","year":"2014","journal-title":"Construct 2 Game Development by Example"},{"key":"JITR.2017100101-7","unstructured":"Burke, B. (2014, April 4). Gartner Redefines Gamification. Retrieved March 31 2016 from http:\/\/blogs.gartner.com\/brian_burke\/2014\/04\/04\/gartner-redefines-gamification\/"},{"key":"JITR.2017100101-8","unstructured":"Burke, B. Gartner Redefines Gamification. Retrieved from http:\/\/blogs.gartner.com\/brian_burke\/2014\/04\/04\/gartner-redefines-gamification\/"},{"key":"JITR.2017100101-9","first-page":"303","author":"M.Carrozzinoa","year":"2012","journal-title":"Social Networks and Web- based Serious Games as Novel Educational Tools"},{"key":"JITR.2017100101-10","unstructured":"Chilli, C. (n. d.). WADE. Clockwork Chilli. Retrieved from http:\/\/www.clockworkchilli.com\/index.php\/main\/tech"},{"issue":"103","key":"JITR.2017100101-11","first-page":"42","article-title":"A Mobile Game-based Insect Learning System for improving the learning achievements.","author":"S.Chung-Ho","year":"2013","journal-title":"Procedia: Social and Behavioral Sciences"},{"issue":"103","key":"JITR.2017100101-12","first-page":"42","article-title":"A Mobile Game-based Insect Learning System for improving the learning achievements.","author":"S.Chung-Ho","year":"2013","journal-title":"Procedia: Social and Behavioral Sciences"},{"key":"JITR.2017100101-13","unstructured":"Cocos. (2016). Cocos2D. Retrieved from http:\/\/www.cocos2d.org\/"},{"key":"JITR.2017100101-14","unstructured":"Cook, D. (2006). What are game mechanics. Retrieved 23 February 2015 from http:\/\/www.lostgarden.com\/2006\/10\/what-are-game-mechanics.html"},{"key":"JITR.2017100101-15","unstructured":"Valve Corporation. (2016). Leadwerks Game Engine. Retrieved from http:\/\/store.steampowered.com\/app\/251810\/"},{"key":"JITR.2017100101-16","unstructured":"Corporation, V. (2016). CRYENGINE. Animaci\u00f3n y modelado. Retrieved from http:\/\/store.steampowered.com\/app\/220980\/?l=spanish"},{"key":"JITR.2017100101-17","author":"R. H.Creighton","year":"2010","journal-title":"Unity 3D Game Development by Example"},{"key":"JITR.2017100101-18","doi-asserted-by":"crossref","unstructured":"De-Marcos, L., Dom\u00ednguez, A., Saenz-de-Navarrete, J., & Pag\u00e9s, C. (2014). An empirical study comparing gamification and social networking on e-learning. Computers & Education, 75, 82-91.","DOI":"10.1016\/j.compedu.2014.01.012"},{"key":"JITR.2017100101-19","article-title":"Intelligent Authoring of Gamified Intelligent Tutoring Systems.","author":"D.Dermeval","year":"2016","journal-title":"Proceedings of the 24th ACM Conference on User Modeling, Adaptation and Personalisation (UMAP 2016)"},{"key":"JITR.2017100101-20","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"JITR.2017100101-21","doi-asserted-by":"publisher","DOI":"10.1145\/1979742.1979575"},{"key":"JITR.2017100101-22","author":"J.Dirksen","year":"2014","journal-title":"Learning Three.js: The JavaScript 3D Library for WebGL"},{"key":"JITR.2017100101-23","unstructured":"Donovan, L. (2012). The Use of Serious Games in the Corporate Sector. Learnovate Centre."},{"key":"JITR.2017100101-24","author":"W.Eastcott","year":"2015","journal-title":"Building WebGL Games on ARM Devices with PlayCanvas"},{"key":"JITR.2017100101-25","unstructured":"Fabrik, I. (2016). HeroEngine. Retrieved from http:\/\/www.heroengine.com\/"},{"key":"JITR.2017100101-26","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2008.07.004"},{"key":"JITR.2017100101-27","article-title":"Gamification of Education: A Review of Literature.","author":"F.Fui-Hoon Nah","year":"2014"},{"key":"JITR.2017100101-28","doi-asserted-by":"crossref","unstructured":"Gonz\u00e1lez, C., Mora, A., & Toledo, P. (2014). Gamification in intelligent tutoring systems. Research Gate.","DOI":"10.1145\/2669711.2669903"},{"key":"JITR.2017100101-29","doi-asserted-by":"crossref","unstructured":"Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification. In Proceedings of the 2014 47th Hawaii International Conference on System Sciences (pp. 3025\u20133034). IEEE.","DOI":"10.1109\/HICSS.2014.377"},{"key":"JITR.2017100101-30","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2014.377"},{"key":"JITR.2017100101-31","doi-asserted-by":"crossref","unstructured":"Ib\u00e1\u00f1ez, M. B., Di-Serio, A., & Delgado-Kloos, C. (2014). Gamification for Engaging Computer Science Students in Learning Activities: A Case Study. IEEE Transactions on learning technologies, 7(3), 291-301.","DOI":"10.1109\/TLT.2014.2329293"},{"key":"JITR.2017100101-32","author":"K.Kapp","year":"2007","journal-title":"Gadgets, games, and gizmos for learning"},{"key":"JITR.2017100101-33","doi-asserted-by":"publisher","DOI":"10.1049\/cce:19970304"},{"key":"JITR.2017100101-34","unstructured":"Lameras, P. (2015). Essential Features of Serious Games Design in Higher Education. Society for research into higher education."},{"key":"JITR.2017100101-35","author":"Y.Long","year":"2014","journal-title":"Gamification of Support for Learning Effective Problem Selection Strategies in Intelligent Tutoring Systems."},{"key":"JITR.2017100101-36","doi-asserted-by":"crossref","unstructured":"Lubin, L. (2016). The Gamification of Learning and Instruction Field Book (book review). New Horizons in Adult Education & Human Resource Development, 28(1), 58-60.","DOI":"10.1002\/nha3.20133"},{"key":"JITR.2017100101-37","doi-asserted-by":"crossref","unstructured":"Marti-Parre\u00f1o, J., Segui-Mas, D., & Segui-Mas, E. (2016). Teachers\u2019 Attitude towards and Actual Use of Gamification. In Proceedings of the 2nd International Conference on Higher Education Advances, Valencia, Espa\u00f1a (pp. 682 \u2013 688). Elsevier.","DOI":"10.1016\/j.sbspro.2016.07.104"},{"key":"JITR.2017100101-38","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2015.08.571"},{"key":"JITR.2017100101-39","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2015.08.571"},{"key":"JITR.2017100101-40","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2015.84"},{"key":"JITR.2017100101-41","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2015.84"},{"key":"JITR.2017100101-42","doi-asserted-by":"crossref","unstructured":"McLean, P., & Scott, B. (2011). Competencies for Learning Design: A Review of the Literature and a Proposed Framework. British Journal of Educational Technology, 42(4), 557- 572.","DOI":"10.1111\/j.1467-8535.2010.01090.x"},{"key":"JITR.2017100101-43","unstructured":"melonJS. (2016). A lightweight HTML5 game engine. Retrieved from http:\/\/melonjs.org\/"},{"key":"JITR.2017100101-44","unstructured":"Michael, D., & Chen, S. (2005). Serious Games: Games that educate, train and inform. Mason: Cengage Learning PTR."},{"key":"JITR.2017100101-45","doi-asserted-by":"publisher","DOI":"10.1007\/s40614-014-0006-1"},{"key":"JITR.2017100101-46","author":"C.Morley","year":"2012","journal-title":"La g\u00e9n\u00e9ration Y dans l\u2019entreprise: mythes et r\u00e9alit\u00e9s"},{"key":"JITR.2017100101-47","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2015.83"},{"key":"JITR.2017100101-48","doi-asserted-by":"crossref","unstructured":"Nagle, D. (2014). HTML5 Game Engines: App Development and Distribution. 41-43.","DOI":"10.1201\/b16849"},{"key":"JITR.2017100101-49","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2012.10.055"},{"key":"JITR.2017100101-50","unstructured":"Palef, T. (2014). Discover phaser."},{"key":"JITR.2017100101-51","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2012.10.058"},{"key":"JITR.2017100101-52","unstructured":"Prensky, M. (2014, April 4). Digital Game-Based Learning. Minnesota: Paragon House Ed edition, 2005. Burke, Brian. Gartner Redefines Gamification. Retrieved March 31 2016 from http:\/\/blogs.gartner.com\/brian_burke\/2014\/04\/04\/gartner-redefines-gamification\/"},{"key":"JITR.2017100101-53","first-page":"476","article-title":"Educational applications of Serious Games: The case of the game \u201cFood Force\u201d in primary education students","author":"P.Provelengios","year":"2011","journal-title":"Proceedings of the 5th European Conference on Games Based Learning (ECGBL 2011)"},{"key":"JITR.2017100101-54","author":"B.Pty","year":"2012","journal-title":"Server Programming Guide"},{"key":"JITR.2017100101-55","doi-asserted-by":"crossref","unstructured":"Raybourn, E. M. (2014, May). A new paradigm for serious games: Transmedia learning for more effective training and education. Journal of Computational Science, 5(3), 471\u2013 481.","DOI":"10.1016\/j.jocs.2013.08.005"},{"key":"JITR.2017100101-56","doi-asserted-by":"publisher","DOI":"10.1016\/j.bushor.2015.08.002"},{"key":"JITR.2017100101-57","doi-asserted-by":"publisher","DOI":"10.1145\/2583008.2583033"},{"key":"JITR.2017100101-58","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2012.06.007"},{"key":"JITR.2017100101-59","unstructured":"Sonmez, J. (2016). Beginning HTML 5 Game Development With Quintus. Plural Sight. Retrieved from https:\/\/www.pluralsight.com\/courses\/beginning-html5-game-development-quintus?utm_medium=affiliate&utm_source=1058191"},{"key":"JITR.2017100101-60","unstructured":"Sorensen, H. & Meyer, b. (2007). Serious games in language learning and teaching-a theoretical perspective. In Proceedings of the 2007 Digital Games research Association Conference (pp. 559-566)."},{"key":"JITR.2017100101-61","unstructured":"Susi, T., Johannesson, M., & Backlund, P. (2007). Sk\u00f6vde: Institutionen f\u00f6r kommunikation och information. 28."},{"key":"JITR.2017100101-62","doi-asserted-by":"publisher","DOI":"10.1145\/2145204.2145362"},{"key":"JITR.2017100101-63","doi-asserted-by":"publisher","DOI":"10.1177\/0149206309352246"},{"key":"JITR.2017100101-64","unstructured":"Unreal. (2016). Unreal engine 4. Retrieved from https:\/\/www.unrealengine.com\/unreal-engine-4"},{"key":"JITR.2017100101-65","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4842-1094-9"},{"key":"JITR.2017100101-66","author":"M. C.Viveros","year":"2009","journal-title":"Elaboraci\u00f3n de una gu\u00eda para el desarrollo de aplicaciones en extjs"},{"key":"JITR.2017100101-67","unstructured":"Wartmann, C. (2011). Blender Book: Free 3D Graphics Software for the Web and Video (1st ed.). No Starch Press."},{"key":"JITR.2017100101-68","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-011-0979-7"}],"container-title":["Journal of Information Technology Research"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=188669","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,5,5]],"date-time":"2022-05-05T21:52:07Z","timestamp":1651787527000},"score":1,"resource":{"primary":{"URL":"http:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/JITR.2017100101"}},"subtitle":[""],"short-title":[],"issued":{"date-parts":[[2017,10]]},"references-count":69,"journal-issue":{"issue":"4"},"URL":"https:\/\/doi.org\/10.4018\/jitr.2017100101","relation":{},"ISSN":["1938-7857","1938-7865"],"issn-type":[{"value":"1938-7857","type":"print"},{"value":"1938-7865","type":"electronic"}],"subject":[],"published":{"date-parts":[[2017,10]]}}}