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This streaming would reduce the time to present the rendered object to the requested clients. Further to reduce the time and effectively utilize the bandwidth and memory space, in proposed work, an attempt is made to exploit the user interactions on 3D object and built a predictive model. The experiment result shows that the built predictive model minimizes the rendering latency of the 3D mesh that is being streamed to the possible extent. Also, the results convey that the reduction in time is subjected to the type of 3D object that is taken for streaming and rendering.<\/p>","DOI":"10.4018\/jitwe.2012100101","type":"journal-article","created":{"date-parts":[[2013,2,15]],"date-time":"2013-02-15T23:14:55Z","timestamp":1360970095000},"page":"1-19","source":"Crossref","is-referenced-by-count":5,"title":["Predictive Modeling of User Interaction Patterns for 3D Mesh Streaming"],"prefix":"10.4018","volume":"7","author":[{"given":"V.","family":"Vani","sequence":"first","affiliation":[{"name":"Dr.N.G.P. Institute of Technology, Coimbatore, India"}]},{"given":"R. Pradeep","family":"Kumar","sequence":"additional","affiliation":[{"name":"Adithya Institute of Technology, Coimbatore, India"}]},{"given":"Mohan","family":"S.","sequence":"additional","affiliation":[{"name":"Dr.N.G.P. 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