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More specifically, these strands of developments include the formation of new interaction landscapes, the long tail of interaction, and digital materialities. This paper presents the background of each followed by examples illustrating how these three manifest themselves in practice. With a point of departure taken in these three cornerstones a research agenda is presented followed by a discussion on the implications of this agenda for mobile HCI research.<\/p>","DOI":"10.4018\/jmhci.2012010103","type":"journal-article","created":{"date-parts":[[2012,1,13]],"date-time":"2012-01-13T10:25:03Z","timestamp":1326450303000},"page":"45-62","source":"Crossref","is-referenced-by-count":3,"title":["Landscapes, Long Tails and Digital Materialities"],"prefix":"10.4018","volume":"4","author":[{"given":"Mikael","family":"Wiberg","sequence":"first","affiliation":[{"name":"Uppsala University, Sweden"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"jmhci.2012010103-0","doi-asserted-by":"crossref","unstructured":"Anantharam, P. (2002). Practical WAP: Developing applications for the wireless web. 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