{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,10]],"date-time":"2026-06-10T14:54:55Z","timestamp":1781103295198,"version":"3.54.1"},"reference-count":9,"publisher":"IGI Global Scientific Publishing","issue":"2","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2013,4,1]]},"abstract":"<p>Human work interaction design is an emerging discipline that aims to encourage empirical studies and conceptualizations of the interaction among humans, their variegated social contexts and the technology they use both within and across these contexts. In this paper the authors present a virtual reality system for visualization, navigation and reviewing of 3D CAD models within the oil industry domain. This system combines a large-screen interaction environment with remote mobile devices, thus allowing engineers in the field and teams in a control center to work in collaboration. To navigate through models the system uses the mobile device\u2019s camera and inertial sensors and takes advantage of recent natural interaction techniques on large-screen environments. The authors describe and elaborate around the usage of different work analysis methods in this complex, real world work domain. The analysis is based on (i) input from experts in the oil platform engineering field, (ii) previous and related work and (iii) application of different methods considering the recent advances in technology. The authors conclude that hierarchical task analysis was not effective in obtaining a clear, common vision about the work domain. Storyboarding was the most useful technique as it promoted the discovery of novelty factors that differentiate the solution, while simultaneously supporting the human work at offshore engineering design and review sessions.<\/p>","DOI":"10.4018\/jskd.2013040103","type":"journal-article","created":{"date-parts":[[2013,10,16]],"date-time":"2013-10-16T11:11:12Z","timestamp":1381921872000},"page":"34-44","source":"Crossref","is-referenced-by-count":1,"title":["Work Analysis Methods in Practice"],"prefix":"10.4018","volume":"5","author":[{"given":"Pedro","family":"Campos","sequence":"first","affiliation":[{"name":"Madeira Interactive Technologies Institute, University of Madeira, Funchal, Portugal"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Hildegardo","family":"Noronha","sequence":"additional","affiliation":[{"name":"Madeira Interactive Technologies Institute, University of Madeira, Funchal, Portugal"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Arminda","family":"Lopes","sequence":"additional","affiliation":[{"name":"Madeira Interactive Technologies Institute, University of Madeira, Funchal, Portugal"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"jskd.2013040103-0","first-page":"211","article-title":"Task analysis and training design.","volume":"41","author":"J.Annett","year":"1967","journal-title":"Journal of Occupational Psychology"},{"key":"jskd.2013040103-1","doi-asserted-by":"crossref","unstructured":"Katre, D., Orngreen, R., Yammiyavar, P., & Clemmensen, T. (2010). Human work interaction design: Usability in social, cultural and organizational contexts. In Proceedings of the Second IFIP WG 13.6 Conference, HWID 2009. In Information and Communication Technology (1st ed.). Springer Publishing Company.","DOI":"10.1007\/978-3-642-11762-6"},{"key":"jskd.2013040103-2","doi-asserted-by":"publisher","DOI":"10.1207\/s15327108ijap0903_5"},{"key":"jskd.2013040103-3","unstructured":"Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., & Carey, T. (1994). Human computer interaction. John Wiley and Sons. Qualcomm\u00ae Vuforia\u2122 SDK. (n.d.). Retrieved from http:\/\/www.qualcomm.com\/solutions\/augmented-reality"},{"key":"jskd.2013040103-4","author":"J.Rasmussen","year":"1994","journal-title":"Cognitive systems engineering"},{"key":"jskd.2013040103-5","unstructured":"Santos, I., Soares, L., Carvalho, F., & Raposo, A. (2011). A collaborative VR visualization environment for offshore engineering projects. In Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI'11) (pp. 179-186). New York, NY: ACM."},{"key":"jskd.2013040103-6","doi-asserted-by":"crossref","unstructured":"Truong, K. N., Hayes, G. R., & Abowd, G. D. (2006). Storyboarding: An empirical determination of best practices and effective guidelines. In Proceedings of the 6th conference on Designing Interactive systems (DIS \u201906) (pp. 12-21). New York, NY: ACM.","DOI":"10.1145\/1142405.1142410"},{"key":"jskd.2013040103-7","doi-asserted-by":"publisher","DOI":"10.1504\/IJMC.2008.019325"},{"key":"jskd.2013040103-8","doi-asserted-by":"crossref","DOI":"10.1201\/b12457","author":"K.Vicente","year":"1999","journal-title":"Cognitive work analysis: Towards safe, productive, and healthy computer-based work"}],"container-title":["International Journal of Sociotechnology and Knowledge Development"],"original-title":[],"language":"ng","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=89788","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,1]],"date-time":"2022-06-01T15:12:02Z","timestamp":1654096322000},"score":1,"resource":{"primary":{"URL":"https:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/jskd.2013040103"}},"subtitle":["The Context of Collaborative Review of CAD Models"],"short-title":[],"issued":{"date-parts":[[2013,4,1]]},"references-count":9,"journal-issue":{"issue":"2","published-print":{"date-parts":[[2013,4]]}},"URL":"https:\/\/doi.org\/10.4018\/jskd.2013040103","relation":{},"ISSN":["1941-6253","1941-6261"],"issn-type":[{"value":"1941-6253","type":"print"},{"value":"1941-6261","type":"electronic"}],"subject":[],"published":{"date-parts":[[2013,4,1]]}}}