{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,10]],"date-time":"2026-06-10T16:29:18Z","timestamp":1781108958692,"version":"3.54.1"},"reference-count":36,"publisher":"IGI Global Scientific Publishing","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2012,1,1]]},"abstract":"<p>Multi-User Virtual Environments (MUVEs) are the subject of increasing interest for educators and trainers. This article reports on a longitudinal project that seeks to establish a virtual agile software development workshop hosted in the Open Wonderland MUVE, designed to help learners to understand the basic principles of some core agile software development techniques. The authors take a design-based research approach that allows for cycles of learning and reflection that has enabled following an iterative path of development through two major iterations. The authors trace the research path followed from the real world workshop to its virtual incarnation, describing the design philosophy and the constructed virtual artefacts. The authors conclude by reflecting on the insights into learner perceptions and practical implementations gained from building and evaluating the virtual workshop.<\/p>","DOI":"10.4018\/jvple.2012010103","type":"journal-article","created":{"date-parts":[[2012,1,13]],"date-time":"2012-01-13T10:24:16Z","timestamp":1326450256000},"page":"37-54","source":"Crossref","is-referenced-by-count":2,"title":["A Virtual World Workshop Environment for Learning Agile Software Development Techniques"],"prefix":"10.4018","volume":"3","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9815-036X","authenticated-orcid":true,"given":"David","family":"Parsons","sequence":"first","affiliation":[{"name":"The Mind Lab by Unitec, New Zealand"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Rosemary","family":"Stockdale","sequence":"additional","affiliation":[{"name":"Swinburne University, Australia"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"jvple.2012010103-0","first-page":"78","article-title":"Serious fun and serious learning","author":"C.Atkins","year":"2009","journal-title":"Learning and teaching in the virtual world of Second Life"},{"key":"jvple.2012010103-1","unstructured":"Au, W. (2006). God game. New World Notes. Retrieved May 5, 2011, from http:\/\/nwn.blogs.com\/nwn\/2006\/05\/god_game.html"},{"key":"jvple.2012010103-2","doi-asserted-by":"publisher","DOI":"10.1126\/science.1146930"},{"key":"jvple.2012010103-3","first-page":"27","article-title":"Multi-user virtual environments for education and training? A critical review of Second Life.","volume":"\u25aa\u25aa\u25aa","author":"Z.Berge","year":"2008","journal-title":"Educational Technology"},{"key":"jvple.2012010103-4","author":"F.Brooks","year":"1995","journal-title":"The mythical man-month, essays on software engineering"},{"key":"jvple.2012010103-5","author":"A.Cockburn","year":"2002","journal-title":"Agile software development"},{"key":"jvple.2012010103-6","unstructured":"Cunningham & Cunningham, Inc. (2005). Extreme Hour wiki. Retrieved May 5, 2011, from http:\/\/c2.com\/xp\/ExtremeHour.html"},{"key":"jvple.2012010103-7","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2009.01038.x"},{"key":"jvple.2012010103-8","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2009.01024.x"},{"key":"jvple.2012010103-9","doi-asserted-by":"publisher","DOI":"10.1080\/10494820500173714"},{"key":"jvple.2012010103-10","unstructured":"Doesburg, A. (2008, June 16). Way too cool for school? Try virtual learning. New Zealand Herald."},{"key":"jvple.2012010103-11","doi-asserted-by":"publisher","DOI":"10.4018\/jdm.2008100106"},{"key":"jvple.2012010103-12","doi-asserted-by":"crossref","unstructured":"Esteves, M., Fonseca, B., & Martins P. (2009). Using Second Life for problem based learning in computer science programming. Virtual Worlds Research, 2(1).","DOI":"10.4101\/jvwr.v2i1.419"},{"key":"jvple.2012010103-13","unstructured":"Gardner, M., Scott, J., & Horan, B. (2008). Reflections on the use of Project Wonderland as a mixed-reality environment for teaching and learning. In Proceedings of the Conference on Researching Learning in Virtual Environments (pp. 130-141)."},{"key":"jvple.2012010103-14","author":"T.Guest","year":"2007","journal-title":"Second lives: A journey through virtual worlds"},{"key":"jvple.2012010103-15","unstructured":"Hadjerrouit, S. (2004). Implementing web-based Learning in higher education: An evolutionary software engineering approach. In L. Cantoni & C. McLoughlin (Eds.), In Proceedings of the World Conference on Educational Multimedia, Hypermedia and Telecommunications (pp. 483-490). Chesapeake, VA: AACE."},{"issue":"4","key":"jvple.2012010103-16","doi-asserted-by":"crossref","first-page":"11","DOI":"10.1145\/1314234.1314238","article-title":"From technology engineering to social engineering: 15 years of research on virtual worlds.","volume":"38","author":"M.J\u00e4k\u00e4l\u00e4","year":"2007","journal-title":"The Data Base for Advances in Information Systems"},{"key":"jvple.2012010103-17","unstructured":"Kuo, E., & Levis, M. (2002). A new Roman world: Using virtual reality technology as a critical teaching tool. In Proceedings of the Annual Meeting of the American Educational Research Association, New Orleans, LA."},{"key":"jvple.2012010103-18","unstructured":"Levine, A. (2006). Heart murmur sim, assessment of learning in SL - Interview with a man in a surgical mask. NMC Campus Observer. Retrieved May 5, 2011, from http:\/\/sl.nmc.org\/2006\/09\/25\/jeremy-kemp\/"},{"key":"jvple.2012010103-19","doi-asserted-by":"publisher","DOI":"10.1016\/S0953-5438(98)00065-4"},{"key":"jvple.2012010103-20","unstructured":"McDunnough, S. (2007). Playing the piano in the British Literature classroom. Retrieved May 5, 2011, from http:\/\/bloghud.com\/id\/8799\/"},{"issue":"20","key":"jvple.2012010103-21","first-page":"371","article-title":"Second Life and other virtual worlds: A roadmap for research.","volume":"22","author":"B.Mennecke","year":"2008","journal-title":"Communications of the Association for Information Systems"},{"key":"jvple.2012010103-22","doi-asserted-by":"publisher","DOI":"10.1007\/978-0-387-72804-9_16"},{"key":"jvple.2012010103-23","unstructured":"Parsons, D., & Stockdale, R. (2010). Cloud as context: Virtual world learning with open wonderland. In Proceedings of the 9th World Conference on Mobile and Contextual Learning, Malta (pp. 123-130)."},{"key":"jvple.2012010103-24","unstructured":"Peeters, V., & Van Cauwenberghe, P. (2001). The XP game. Retrieved from http:\/\/www.xp.be\/xpgame.html\/"},{"key":"jvple.2012010103-25","unstructured":"Phang, C. W., & Kankanhalli, A. (2009). How do perceptions of virtual worlds lead to enhanced learning? An empirical investigation. In Proceedings of the 30th International Conference on Information Systems."},{"key":"jvple.2012010103-26","doi-asserted-by":"publisher","DOI":"10.1007\/BF02300540"},{"issue":"6","key":"jvple.2012010103-27","first-page":"110","article-title":"The use of Second Life for distance education.","volume":"23","author":"T.Ritzema","year":"2008","journal-title":"Journal of Computing Sciences in Colleges"},{"key":"jvple.2012010103-28","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2009.00957.x"},{"issue":"1","key":"jvple.2012010103-29","doi-asserted-by":"crossref","DOI":"10.4101\/jvwr.v3i1.824","article-title":"Using design-based research for virtual worlds research projects.","volume":"3","author":"A.Santos","year":"2010","journal-title":"Journal of Virtual Worlds Research"},{"issue":"19","key":"jvple.2012010103-30","first-page":"351","article-title":"Using synthetic worlds for work and learning.","volume":"22","author":"U.Schultze","year":"2008","journal-title":"Communications of the Association for Information Systems"},{"key":"jvple.2012010103-31","unstructured":"Sidel, R. (2008, January 23). Cheer up, Ben: Your economy isn't as bad as this one. Wall Street Journal. Retrieved May 5, 2011, from http:\/\/online.wsj.com\/article\/SB120104351064608025.html?mod=todays_us_page_one"},{"key":"jvple.2012010103-32","doi-asserted-by":"crossref","unstructured":"Suzuki, H., & Huang, R. (2004). Virtual real-time 3D object sharing for supporting distance education and training. In Proceedings of the 18th International Conference on Advanced Information Networking and Applications, Fukuoka, Japan.","DOI":"10.1109\/AINA.2004.1283950"},{"key":"jvple.2012010103-33","doi-asserted-by":"publisher","DOI":"10.1201\/9781420059335"},{"key":"jvple.2012010103-34","doi-asserted-by":"publisher","DOI":"10.4018\/jvple.2010091703"},{"key":"jvple.2012010103-35","unstructured":"Ye, E., Liu, C., & Polack-Wahl, J. (2007). Enhancing software engineering education using teaching aids in 3-D online virtual worlds. In Proceedings of the 37th ASEE\/IEEE Frontiers in Education Conference, Milwaukee, WI (pp. 8-13)."}],"container-title":["International Journal of Virtual and Personal Learning Environments"],"original-title":[],"language":"ng","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=62244","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,1]],"date-time":"2022-06-01T13:17:21Z","timestamp":1654089441000},"score":1,"resource":{"primary":{"URL":"https:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/jvple.2012010103"}},"subtitle":[""],"short-title":[],"issued":{"date-parts":[[2012,1,1]]},"references-count":36,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2012,1]]}},"URL":"https:\/\/doi.org\/10.4018\/jvple.2012010103","relation":{},"ISSN":["1947-8518","1947-8526"],"issn-type":[{"value":"1947-8518","type":"print"},{"value":"1947-8526","type":"electronic"}],"subject":[],"published":{"date-parts":[[2012,1,1]]}}}