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This article focuses on describing the training process, the pedagogical approach, and an exploration of the practical issues that arose from this project (e.g. policy and fiscal issues that dictated the choice of technology). The discussion of the results from this effort demonstrates the promise of the approach, and shows the potential for educational practices.<\/p>","DOI":"10.4018\/jvple.2013070106","type":"journal-article","created":{"date-parts":[[2013,11,25]],"date-time":"2013-11-25T17:14:56Z","timestamp":1385399696000},"page":"78-87","source":"Crossref","is-referenced-by-count":1,"title":["The Viability and Value of Student- and Teacher-Created Augmented Reality Experiences"],"prefix":"10.4018","volume":"4","author":[{"given":"Patrick","family":"O\u2019Shea","sequence":"first","affiliation":[{"name":"Appalachian State University, Boone, NC, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Daniel","family":"Curry-Corcoran","sequence":"additional","affiliation":[{"name":"Newport News Public Schools, Newport News, VA, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"2432","reference":[{"key":"jvple.2013070106-0","author":"E.Aronson","year":"1978","journal-title":"The jigsaw classroom"},{"key":"jvple.2013070106-1","author":"H.Ellington","year":"1998","journal-title":"Using games & simulations in the classroom"},{"key":"jvple.2013070106-2","doi-asserted-by":"publisher","DOI":"10.1145\/950566.950595"},{"key":"jvple.2013070106-3","doi-asserted-by":"publisher","DOI":"10.1007\/s10956-005-7194-0"},{"key":"jvple.2013070106-4","author":"R.Koster","year":"2005","journal-title":"A theory of fun for game design"},{"key":"jvple.2013070106-5","unstructured":"Layar (2011). 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