{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,8,4]],"date-time":"2024-08-04T00:27:47Z","timestamp":1722731267696},"reference-count":0,"publisher":"IGI Global","isbn-type":[{"value":"9781522510345","type":"print"},{"value":"9781522510352","type":"electronic"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.4018\/978-1-5225-1034-5","type":"monograph","created":{"date-parts":[[2016,8,23]],"date-time":"2016-08-23T12:36:16Z","timestamp":1471955776000},"source":"Crossref","is-referenced-by-count":1,"title":["Gamification-Based E-Learning Strategies for Computer Programming Education"],"prefix":"10.4018","member":"2432","container-title":["Advances in Game-Based Learning"],"original-title":[],"deposited":{"date-parts":[[2020,5,16]],"date-time":"2020-05-16T03:41:25Z","timestamp":1589600485000},"score":1,"resource":{"primary":{"URL":"http:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/978-1-5225-1034-5"}},"subtitle":[""],"editor":[{"given":"Ricardo","family":"Alexandre Peixoto de Queir\u00f3s","sequence":"first","affiliation":[{"name":"Polytechnic Institute of Porto, Portugal"}]},{"given":"M\u00e1rio Teixeira","family":"Pinto","sequence":"additional","affiliation":[{"name":"Polytechnic Institute of Porto, Portugal"}]}],"short-title":[],"issued":{"date-parts":[[2017]]},"ISBN":["9781522510345","9781522510352"],"references-count":0,"URL":"https:\/\/doi.org\/10.4018\/978-1-5225-1034-5","relation":{},"ISSN":["2327-1825","2327-1833"],"issn-type":[{"value":"2327-1825","type":"print"},{"value":"2327-1833","type":"electronic"}],"subject":[],"published":{"date-parts":[[2017]]}}}