{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,4,17]],"date-time":"2025-04-17T14:09:22Z","timestamp":1744898962823},"reference-count":0,"publisher":"IGI Global","issue":"1","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016,1,1]]},"abstract":"<p>In the video game industry, older adults tend to be avid consumers. Although considerable research has been devoted to the positive cognitive effects of video games, less attention has been paid to the older adult gamer profile. The aim of this paper is to describe a survey conducted from November 2012 until May 2013, which includes 245 gamers aged 50 and over, about their game preferences. Specifically, the authors examined: (a) what types of video games are played and (b) what leads these players to be engaged by video games. The results indicate that adventure games with problem-solving are preferred, suggesting the skills that participants would like to practise. The study provides insight into a new video gamer profile.<\/p>","DOI":"10.4018\/ijthi.2016010103","type":"journal-article","created":{"date-parts":[[2016,1,18]],"date-time":"2016-01-18T18:54:14Z","timestamp":1453143254000},"page":"35-50","source":"Crossref","is-referenced-by-count":14,"title":["Factors Influencing the Adoption of Video Games in Late Adulthood"],"prefix":"10.4018","volume":"12","author":[{"given":"Liliana Vale","family":"Costa","sequence":"first","affiliation":[{"name":"University of Aveiro, Aveiro, Portugal"}]},{"given":"Ana Isabel","family":"Veloso","sequence":"additional","affiliation":[{"name":"University of Aveiro, Aveiro, Portugal"}]}],"member":"2432","container-title":["International Journal of Technology and Human Interaction"],"original-title":[],"language":"ng","link":[{"URL":"https:\/\/www.igi-global.com\/viewtitle.aspx?TitleId=144318","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,6,1]],"date-time":"2022-06-01T20:12:10Z","timestamp":1654114330000},"score":1,"resource":{"primary":{"URL":"https:\/\/services.igi-global.com\/resolvedoi\/resolve.aspx?doi=10.4018\/IJTHI.2016010103"}},"subtitle":["A Survey of Older Adult Gamers"],"short-title":[],"issued":{"date-parts":[[2016,1,1]]},"references-count":0,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2016,1]]}},"URL":"https:\/\/doi.org\/10.4018\/ijthi.2016010103","relation":{},"ISSN":["1548-3908","1548-3916"],"issn-type":[{"value":"1548-3908","type":"print"},{"value":"1548-3916","type":"electronic"}],"subject":[],"published":{"date-parts":[[2016,1,1]]}}}