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Students emphasized the potential of the game to be applied for training of management skills, the recognition of their leadership skills, and the exploration of new approaches to the management challenges. Finally, it should be noted that the benefits offered by FLIGBY were experienced differently by students with professional experience in IT and management fields. Those students emphasized the application of the game to the real world and the potential offered for FLIGBY for allowing students to explore new skills and actions.<\/p>","DOI":"10.4018\/ijvple.2019010101","type":"journal-article","created":{"date-parts":[[2018,11,17]],"date-time":"2018-11-17T16:06:26Z","timestamp":1542470786000},"page":"1-15","source":"Crossref","is-referenced-by-count":16,"title":["Learning Entrepreneurship in Higher Education Through Flow Theory and FLIGBY Game"],"prefix":"10.4018","volume":"9","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-6758-4843","authenticated-orcid":true,"given":"Fernando","family":"Almeida","sequence":"first","affiliation":[{"name":"Polytechnic Institute of Gaya, Porto, Portugal"}]},{"given":"Zolt\u00e1n","family":"Buz\u00e1dy","sequence":"additional","affiliation":[{"name":"Corvinus University of Budapest, Budapest, Hungary"}]}],"member":"2432","reference":[{"key":"IJVPLE.2019010101-0","unstructured":"Agile Methodology. (2008). 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