{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,4]],"date-time":"2026-04-04T15:55:46Z","timestamp":1775318146461,"version":"3.50.1"},"reference-count":0,"publisher":"MDPI AG","issue":"2","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["J. theor. appl. electron. commer. res."],"DOI":"10.4067\/s0718-18762020000200106","type":"journal-article","created":{"date-parts":[[2019,10,4]],"date-time":"2019-10-04T13:11:02Z","timestamp":1570194662000},"page":"0-0","source":"Crossref","is-referenced-by-count":26,"title":["How to Improve Customer Engagement: A Comparison of Playing Games on Personal Computers and on Mobile Phones"],"prefix":"10.3390","volume":"15","author":[{"given":"Kai","family":"Kang","sequence":"first","affiliation":[]},{"given":"Jinxuan","family":"Lu","sequence":"additional","affiliation":[]},{"given":"Lingyun","family":"Guo","sequence":"additional","affiliation":[]},{"given":"Jing","family":"Zhao","sequence":"additional","affiliation":[]}],"member":"1968","published-online":{"date-parts":[[2020]]},"container-title":["Journal of theoretical and applied electronic commerce research"],"original-title":[],"language":"en","deposited":{"date-parts":[[2020,11,20]],"date-time":"2020-11-20T10:20:05Z","timestamp":1605867605000},"score":1,"resource":{"primary":{"URL":"http:\/\/www.scielo.cl\/scielo.php?script=sci_arttext&pid=S0718-18762020000200106&lng=en&nrm=iso&tlng=en"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2020]]},"references-count":0,"journal-issue":{"issue":"2","published-online":{"date-parts":[[2020]]}},"alternative-id":["S0718-18762020000200106"],"URL":"https:\/\/doi.org\/10.4067\/s0718-18762020000200106","relation":{},"ISSN":["0718-1876"],"issn-type":[{"value":"0718-1876","type":"electronic"}],"subject":[],"published":{"date-parts":[[2020]]}}}