{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,9,8]],"date-time":"2024-09-08T05:32:02Z","timestamp":1725773522551},"reference-count":0,"publisher":"SCITEPRESS - Science and and Technology Publications","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2015]]},"DOI":"10.5220\/0005244401570163","type":"proceedings-article","created":{"date-parts":[[2015,3,26]],"date-time":"2015-03-26T16:30:24Z","timestamp":1427387424000},"page":"157-163","source":"Crossref","is-referenced-by-count":0,"title":["Physiological Computing Gaming - Use of Electrocardiogram as an Input for Video Gaming"],"prefix":"10.5220","member":"3171","event":{"name":"2nd International Conference on Physiological Computing Systems","start":{"date-parts":[[2015,2,11]]},"location":"ESEO, Angers, Loire Valley, France","end":{"date-parts":[[2015,2,13]]}},"container-title":["Proceedings of the 2nd International Conference on Physiological Computing Systems"],"original-title":["english"],"deposited":{"date-parts":[[2015,3,26]],"date-time":"2015-03-26T16:31:08Z","timestamp":1427387468000},"score":1,"resource":{"primary":{"URL":"http:\/\/www.scitepress.org\/DigitalLibrary\/Link.aspx?doi=10.5220\/0005244401570163"}},"subtitle":[""],"short-title":[],"issued":{"date-parts":[[2015]]},"references-count":0,"URL":"https:\/\/doi.org\/10.5220\/0005244401570163","relation":{},"subject":[],"published":{"date-parts":[[2015]]}}}