{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2024,12,30]],"date-time":"2024-12-30T19:19:46Z","timestamp":1735586386912},"reference-count":0,"publisher":"SCITEPRESS - Science and Technology Publications","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2024]]},"DOI":"10.5220\/0012558900003693","type":"proceedings-article","created":{"date-parts":[[2024,5,6]],"date-time":"2024-05-06T20:53:05Z","timestamp":1715028785000},"page":"34-42","source":"Crossref","is-referenced-by-count":1,"title":["Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning"],"prefix":"10.5220","author":[{"given":"Ga\u00eblle","family":"Guigon","sequence":"first","affiliation":[{"name":"CNRS, LIP6, Sorbonne Universit\u00e9, 4 Pl. Jussieu, F-75005 Paris, France, --- Select a Country ---"},{"name":"CERI SN, IMT Nord Europe, 764 Boulevard Lahure, F-59000 Douai, France, --- Select a Country ---"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mathieu","family":"Vermeulen","sequence":"additional","affiliation":[{"name":"CERI SN, IMT Nord Europe, 764 Boulevard Lahure, F-59000 Douai, France, --- Select a Country ---"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mathieu","family":"Muratet","sequence":"additional","affiliation":[{"name":"CNRS, LIP6, Sorbonne Universit\u00e9, 4 Pl. Jussieu, F-75005 Paris, France, --- Select a Country ---"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Thibault","family":"Carron","sequence":"additional","affiliation":[{"name":"CNRS, LIP6, Sorbonne Universit\u00e9, 4 Pl. Jussieu, F-75005 Paris, France, --- Select a Country ---"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"3171","event":{"name":"16th International Conference on Computer Supported Education","start":{"date-parts":[[2024,5,2]]},"location":"Angers, France","end":{"date-parts":[[2024,5,4]]}},"container-title":["Proceedings of the 16th International Conference on Computer Supported Education"],"original-title":["Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning"],"deposited":{"date-parts":[[2024,10,2]],"date-time":"2024-10-02T11:03:51Z","timestamp":1727867031000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.scitepress.org\/DigitalLibrary\/Link.aspx?doi=10.5220\/0012558900003693"}},"subtitle":[""],"short-title":[],"issued":{"date-parts":[[2024]]},"references-count":0,"URL":"https:\/\/doi.org\/10.5220\/0012558900003693","relation":{},"subject":[],"published":{"date-parts":[[2024]]}}}