{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,9,26]],"date-time":"2025-09-26T00:18:38Z","timestamp":1758845918681,"version":"3.44.0"},"reference-count":35,"publisher":"Sociedade Brasileira de Computacao - SB","issue":"1","license":[{"start":{"date-parts":[[2025,9,19]],"date-time":"2025-09-19T00:00:00Z","timestamp":1758240000000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by\/4.0"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["JIS"],"abstract":"<jats:p>This study presents the development of an immersive multisensory system for the artwork \u201dA Cuca\u201d by Tarsila do Amaral, designed for visually impaired individuals. The system integrates 3D models, audio descriptions, NFC tags, and an iOS app with native accessibility features, ensuring ease of use, scalability, and applicability in cultural spaces. The development process includes requirement gathering, technology selection, refinement of 3D models, and the integration of NFC tags with the iOS app. The goal is to provide visually impaired individuals with autonomy in interpreting and appreciating art, thereby promoting cultural accessibility. A systematic literature mapping was also conducted to identify existing studies on multisensory technologies for art appreciation by visually impaired audiences. The findings highlight the effectiveness of combining tactile and auditory stimuli, offering guidelines to enhance user experience and autonomy. This approach demonstrates the potential of multisensory technologies to foster inclusion and critical engagement with art.<\/jats:p>","DOI":"10.5753\/jis.2025.5162","type":"journal-article","created":{"date-parts":[[2025,9,25]],"date-time":"2025-09-25T13:59:02Z","timestamp":1758808742000},"page":"805-816","source":"Crossref","is-referenced-by-count":0,"title":["Enhancing Art Accessibility for Visually Impaired Individuals through Multisensory Technologies"],"prefix":"10.5753","volume":"16","author":[{"ORCID":"https:\/\/orcid.org\/0009-0000-7624-646X","authenticated-orcid":false,"given":"Claudia F.","family":"Andrade","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0004-7167-7876","authenticated-orcid":false,"given":"Jo\u00e3o Victor F.","family":"Pimenta","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0913-3259","authenticated-orcid":false,"given":"Maria Amelia","family":"Eliseo","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"3742","published-online":{"date-parts":[[2025,9,19]]},"reference":[{"key":"1","doi-asserted-by":"crossref","unstructured":"Ahmetovic, D., Kwon, N., Oh, U., Bernareggi, C., and Mascetti, S. (2021). Touch screen exploration of visual artwork for blind people. In Proceedings of the Web Conference 2021, WWW \u201921, page 2781\u20132791, New York, NY, USA. Association for Computing Machinery. DOI: https:\/\/doi.org\/10.1145\/3442381.3449871.","DOI":"10.1145\/3442381.3449871"},{"key":"2","unstructured":"Andrade, C. F. and Eliseo, M. A. (2022). Requisitos de acessibilidade para experi\u00eancias imersivas para deficientes visuais em obras de arte bidimensionais. XVIII Jornada de Inicia\u00e7\u00e3o Cient\u00edfica - JIC. [<a href=\"http:\/\/eventoscopq.mackenzie.br\/index.php\/jornada\/xviii\/paper\/view\/3262\" target=\"_blank\">link<\/a>]."},{"key":"3","doi-asserted-by":"crossref","unstructured":"Andrade, C. F., Pimenta, J. V. F., and Eliseo, M. A. (2025). Immersive representation of artworks for individuals with visual impairments: A systematic literature mapping. In Agredo-Delgado, V., Ruiz, P. H., and Meneses Escobar, C. A., editors, Human-Computer Interaction, pages 214\u2013227, Cham. Springer Nature Switzerland. DOI: https:\/\/doi.org\/10.1007\/978-3-031-91328-0_17.","DOI":"10.1007\/978-3-031-91328-0_17"},{"key":"4","unstructured":"Apple Inc. (2024). Como usar os recursos de acessibilidade no iphone. [<a href=\"https:\/\/support.apple.com\/pt-br\/guide\/iphone\/iph3e2e4367\/ios\" target=\"_blank\">link<\/a>], Accessed: 17 September 2025."},{"key":"5","doi-asserted-by":"crossref","unstructured":"Bandukda, M., Singh, A., Holloway, C., Berthouze, N., Brul\u00e9, E., Tajadura-Jim\u00e9nez, A., Metatla, O., Javornik, A., and Thieme, A. (2021). Rethinking the senses: A workshop on multisensory embodied experiences and disability interactions. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA \u201921, New York, NY, USA. Association for Computing Machinery. 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DOI: https:\/\/doi.org\/10.1145\/3603494.","DOI":"10.1145\/3603494"},{"key":"20","unstructured":"Ita\u00fa Cultural (2024). A cuca. [<a href=\"https:\/\/enciclopedia.itaucultural.org.br\/obra1618\/a-cuca\" target=\"_blank\">link<\/a>], Accessed: 17 September 2025."},{"key":"21","unstructured":"Kohler, A. D. and Foerste, G. M. S. (2014). As imagens na vis\u00e3o do cego: experi\u00eancias de quem v\u00ea com o corpo. Revista Pr\u00f3-Discente, 20(2). [<a href=\"https:\/\/periodicos.ufes.br\/prodiscente\/article\/view\/8955\" target=\"_blank\">link<\/a>]."},{"key":"22","doi-asserted-by":"crossref","unstructured":"Mankoff, J., Hayes, G. R., and Kasnitz, D. (2010). Disability studies as a source of critical inquiry for the field of assistive technology. In Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS \u201910, page 3\u201310, New York, NY, USA. Association for Computing Machinery. 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(2014). Sentir para ver : levantamento da produ\u00e7\u00e3o sobre experi\u00eancia multissensorial nos museus. Technical report, Universidade de Bras\u00edlia, Bras\u00edlia, DF, Brazil. [<a href=\"https:\/\/bdm.unb.br\/handle\/10483\/8408\" target=\"_blank\">link<\/a>]."},{"key":"32","unstructured":"TapTapSee (n.d.). Taptapsee - identify anything and everything. [<a href=\"https:\/\/taptapseeapp.com\" target=\"_blank\">link<\/a>], Accessed: 17 September 2025."},{"key":"33","unstructured":"WakDev (n.d.). Nfc tools - ios - wakdev. [<a href=\"https:\/\/www.wakdev.com\/en\/apps\/nfc-tools-ios.html\" target=\"_blank\">link<\/a>], Accessed: 17 September 2025."},{"key":"34","unstructured":"WebAIM (2018). Low vision user survey 2 results. [<a href=\"https:\/\/webaim.org\/projects\/lowvisionsurvey2\/\" target=\"_blank\">link<\/a>], Accessed: 17 September 2025."},{"key":"35","unstructured":"World Health Organization (2024). Assistive technology. 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