{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,20]],"date-time":"2026-02-20T17:19:56Z","timestamp":1771607996125,"version":"3.50.1"},"reference-count":40,"publisher":"Sociedade Brasileira de Computacao - SB","license":[{"start":{"date-parts":[[2026,2,10]],"date-time":"2026-02-10T00:00:00Z","timestamp":1770681600000},"content-version":"unspecified","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["RBIE"],"abstract":"<jats:p>A aplica\u00e7\u00e3o de metodologias ativas, como a gamifica\u00e7\u00e3o, tem se mostrado altamente eficaz no ensino de matem\u00e1tica no Ensino Fundamental I, especialmente ao promover um aprendizado interativo e inovador. Colocando o aluno como protagonista do processo educacional, essas metodologias n\u00e3o apenas melhoram o desempenho acad\u00eamico, mas tamb\u00e9m aumentam a motiva\u00e7\u00e3o. Esta revis\u00e3o, que incluiu 12 estudos, revelou que a gamifica\u00e7\u00e3o contribui significativamente para o aprendizado, particularmente nas opera\u00e7\u00f5es b\u00e1sicas e na resolu\u00e7\u00e3o de problemas, sendo mais eficaz para alunos mais jovens. Contudo, sua efic\u00e1cia est\u00e1 diretamente relacionada ao design do jogo, \u00e0 faixa et\u00e1ria dos alunos e \u00e0 integra\u00e7\u00e3o com m\u00e9todos de ensino tradicionais. Quando bem planejada, a gamifica\u00e7\u00e3o se torna uma ferramenta complementar valiosa, tornando o ensino mais envolvente e eficaz.<\/jats:p>","DOI":"10.5753\/rbie.2026.6079","type":"journal-article","created":{"date-parts":[[2026,2,20]],"date-time":"2026-02-20T16:40:52Z","timestamp":1771605652000},"page":"83-109","source":"Crossref","is-referenced-by-count":0,"title":["Gamifica\u00e7\u00e3o como Estrat\u00e9gia de Ensino de Matem\u00e1tica no Ensino Fundamental I: Uma Revis\u00e3o de Literatura"],"prefix":"10.5753","volume":"34","author":[{"ORCID":"https:\/\/orcid.org\/0009-0001-6988-0574","authenticated-orcid":false,"given":"Kattiely Melo de","family":"Lima","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0001-2625-8937","authenticated-orcid":false,"given":"Rhuan da Silva","family":"Nunes","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6765-5851","authenticated-orcid":false,"given":"Ac\u00e1cio Fonseca","family":"Salustiano","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4897-5750","authenticated-orcid":false,"given":"Jos\u00e9 Cl\u00e1udio do","family":"Nascimento","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"3742","published-online":{"date-parts":[[2026,2,10]]},"reference":[{"key":"1","unstructured":"Almeida, E. A. B., Moreira, F. P., \u00c1vila Ferreira, M. E., & Lima, D. A. (2024). Quebrando barreiras: empoderando meninas na educa\u00e7\u00e3o tecnol\u00f3gica por meio da iniciativa do projeto Girls in Tech. Anais do IX Workshop de Tec., Ling. e M\u00edd. na Educ., 9, 575\u2013590. [<a href=\"http:\/\/waltenomartins.com.br\/anais_wtlme2024.pdf\">Link<\/a>] [<a href=\"https:\/\/scholar.google.com\/scholar?q=Quebrando+barreiras%3A+empoderando+meninas+na+educa%C3%A7%C3%A3o+tecnol%C3%B3gica+por+meio+da+iniciativa+do+projeto+Girls+in+Tech\">GS Search<\/a>]."},{"key":"2","doi-asserted-by":"crossref","unstructured":"Almo, A., Rocha, M., Brennan, A., & Dondio, P. (2022). Seven Spells and Peer Tutoring: a Collaborative Mathematics Game Experience. 16th European Conference on Game-Based Learning, 16, 38\u201347. <a href=\"https:\/\/doi.org\/10.34190\/ecgbl.16.1.533\">https:\/\/doi.org\/10.34190\/ecgbl.16.1.533<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Seven+Spells+and+Peer+Tutoring%3A+a+Collaborative+Mathematics+Game+Experience\">GS Search<\/a>].","DOI":"10.34190\/ecgbl.16.1.533"},{"key":"3","doi-asserted-by":"crossref","unstructured":"Alvarez, J. A. H., Quispe, J. A., Montero, J. M. C., Salazar, J. M. R., & Acha, D. M. H. (2022). Gamificaci\u00f3n mixta con videojuegos y plataformas educativas: un estudio sobre la demanda cognitiva matem\u00e1tica. Digital Education Review, (42), 136\u2013153. <a href=\"https:\/\/doi.org\/10.1344\/der.2022.42.136-153\">https:\/\/doi.org\/10.1344\/der.2022.42.136-153<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Gamificaci%C3%B3n+mixta+con+videojuegos+y+plataformas+educativas%3A+un+estudio+sobre+la+demanda+cognitiva+matem%C3%A1tica\">GS Search<\/a>].","DOI":"10.1344\/der.2022.42.136-153"},{"key":"4","doi-asserted-by":"crossref","unstructured":"Bang, H. J., Li, L., & Flynn, K. (2023). Efficacy of an adaptive game-based math learning app to support personalized learning and improve early elementary school students\u2019 learning. 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Journal of Computer Assisted Learning, 40(4), 1567\u20131590. <a href=\"https:\/\/doi.org\/10.1111\/jcal.12971\">https:\/\/doi.org\/10.1111\/jcal.12971<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Mindfulness+in+a+digital+math+learning+game%3A+Insights+from+two+randomized+controlled+trials\">GS Search<\/a>].","DOI":"10.1111\/jcal.12971"},{"key":"6","unstructured":"Bonwell, C. C., & Eison, J. A. (1991). Active learning: creating excitement in the classroom. School of Education; Human Development, George Washington University. [<a href=\"https:\/\/scholar.google.com\/scholar?q=Active+learning%3A+creating+excitement+in+the+classroom\">GS Search<\/a>]."},{"key":"7","unstructured":"Brasil. (1996). Lei de Diretrizes e Bases da Educa\u00e7\u00e3o Nacional [Acesso em: 02 set. 2025]. [<a href=\"https:\/\/www.planalto.gov.br\/ccivil_03\/leis\/l9394.htm\">Link<\/a>]."},{"key":"8","unstructured":"Brasil. (2018). Base Nacional Comum Curricular (BNCC). [<a href=\"https:\/\/www.gov.br\/mec\/pt-br\/assuntos\/noticias\/bncc\">Link<\/a>]."},{"key":"9","unstructured":"Brasil. (2020). Brasil no Pisa 2018 [recurso eletr\u00f4nico]. [<a href=\"https:\/\/download.inep.gov.br\/publicacoes\/institucionais\/estatisticas_e_indicadores\/brasil_no_pisa_2018.pdf\">Link<\/a>]."},{"key":"10","unstructured":"Brasil. (2023). Divulgados os resultados do PISA 2022 [Acesso em: 31 ago. 2025]. [<a href=\"https:\/\/www.gov.br\/inep\/pt-br\/assuntos\/noticias\/avaliacao-internacional\/inep-divulga-resultados-do-pisa-2022\">Link<\/a>]."},{"key":"11","doi-asserted-by":"crossref","unstructured":"Brezovszky, B., McMullen, J., Veermans, K., Hannula-Sormunen, M. M., Rodr\u00edguez-Aflecht, G., Pongsakdi, N., Laakkonen, E., & Lehtinen, E. (2019). Effects of a mathematics game-based learning environment on primary school students\u2019 adaptive number knowledge. Computers & Education, 128, 63\u201374. <a href=\"https:\/\/doi.org\/10.1016\/j.compedu.2018.09.011\">https:\/\/doi.org\/10.1016\/j.compedu.2018.09.011<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Effects+of+a+mathematics+game-based+learning+environment+on+primary+school+students%E2%80%99+adaptive+number+knowledge\">GS Search<\/a>].","DOI":"10.1016\/j.compedu.2018.09.011"},{"key":"12","unstructured":"Chen, S., & Michael, D. (2006). Serious games: games that educate, train and inform. Thomson Course Technology PTR. [<a href=\"https:\/\/scholar.google.com\/scholar?q=Serious+games%3A+games+that+educate%2C+train+and+inform\">GS Search<\/a>]."},{"key":"13","doi-asserted-by":"crossref","unstructured":"De Juli, M. C., Oliveira, W., Nascimento, I. M. D., & Isotani, S. (2023). Eles Percebem o que Queremos? Um Estudo Sobre a Percep\u00e7\u00e3o dos Estudantes em um Sistema Educacional Gamificado. Revista Brasileira de Inform\u00e1tica na Educa\u00e7\u00e3o, 31(1), 529\u2013552. <a href=\"https:\/\/doi.org\/10.5753\/rbie.2023.3118\">https:\/\/doi.org\/10.5753\/rbie.2023.3118<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Eles+Percebem+o+que+Queremos%3F+Um+Estudo+Sobre+a+Percep%C3%A7%C3%A3o+dos+Estudantes+em+um+Sistema+Educacional+Gamificado\">GS Search<\/a>].","DOI":"10.5753\/rbie.2023.3118"},{"key":"14","doi-asserted-by":"crossref","unstructured":"Es-Sajjade, A., & Paas, F. (2020). Educational theories and computer game design: lessons from an experiment in elementary mathematics education. Educational Technology Research and Development, 68(5), 2685\u20132703. <a href=\"https:\/\/doi.org\/10.1007\/s11423-020-09799-w\">https:\/\/doi.org\/10.1007\/s11423-020-09799-w<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Educational+theories+and+computer+game+design%3A+lessons+from+an+experiment+in+elementary+mathematics+education\">GS Search<\/a>].","DOI":"10.1007\/s11423-020-09799-w"},{"key":"15","unstructured":"Fadel, L. M., Ulbricht, V. R., Batista, C. R., & Vanzin, T. (2014). Gamifica\u00e7\u00e3o na educa\u00e7\u00e3o. Pimenta Cultural. [<a href=\"https:\/\/scholar.google.com\/scholar?q=Gamifica%C3%A7%C3%A3o+na+educa%C3%A7%C3%A3o+Pimenta+Cultural\">GS Search<\/a>]."},{"key":"16","unstructured":"Ferreira, M. A. O. (2025). O Uso da Gamifica\u00e7\u00e3o como Ferramenta Pedag\u00f3gica nos Anos Iniciais do Ensino Fundamental [tese de dout., Universidade do Oeste Paulista]. [<a href=\"https:\/\/scholar.google.com\/scholar?q=O+Uso+da+Gamifica%C3%A7%C3%A3o+como+Ferramenta+Pedag%C3%B3gica+nos+Anos+Iniciais+do+Ensino+Fundamental\">GS Search<\/a>]."},{"key":"17","doi-asserted-by":"crossref","unstructured":"Fithratu, C., Prihatmanto, A. S., Gitarana, G. R. E., & Muis, A. N. (2020). Arithmatopia: Using MOBA Game to Increase Basic Calculation Proficiency. 2020 6th International Conference on Interactive Digital Media (ICIDM), 1\u20134. <a href=\"https:\/\/doi.org\/10.1109\/ICIDM51048.2020.9339654\">https:\/\/doi.org\/10.1109\/ICIDM51048.2020.9339654<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Arithmatopia%3A+Using+MOBA+Game+to+Increase+Basic+Calculation+Proficiency\">GS Search<\/a>].","DOI":"10.1109\/ICIDM51048.2020.9339654"},{"key":"18","doi-asserted-by":"crossref","unstructured":"Herculani, J. B., Prates, J. M., Melo, S. M., Garcia, R. E., & Maldonado, J. C. (2023). Gamifica\u00e7\u00e3o em SPOCs para Intensificar o Engajamento do Usu\u00e1rio no Ensino Remoto. Revista Brasileira de Inform\u00e1tica na Educa\u00e7\u00e3o, 31, 759\u2013789. <a href=\"https:\/\/doi.org\/10.5753\/rbie.2023.2950\">https:\/\/doi.org\/10.5753\/rbie.2023.2950<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Gamifica%C3%A7%C3%A3o+em+SPOCs+para+Intensificar+o+Engajamento+do+Usu%C3%A1rio+no+Ensino+Remoto\">GS Search<\/a>].","DOI":"10.5753\/rbie.2023.2950"},{"key":"19","doi-asserted-by":"crossref","unstructured":"K\u00e4rki, T., McMullen, J., & Lehtinen, E. (2022). Improving rational number knowledge using the NanoRoboMath digital game. Educational Studies in Mathematics, 110(1), 101\u2013123. <a href=\"https:\/\/doi.org\/10.1007\/s10649-021-10120-6\">https:\/\/doi.org\/10.1007\/s10649-021-10120-6<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Improving+rational+number+knowledge+using+the+NanoRoboMath+digital+game\">GS Search<\/a>].","DOI":"10.1007\/s10649-021-10120-6"},{"key":"20","doi-asserted-by":"crossref","unstructured":"Kellermann, D. B., & Franco, M. H. I. (2023). Contribui\u00e7\u00f5es do design de interfaces no uso de jogos educacionais digitais para o p\u00fablico infantil: revis\u00e3o sistem\u00e1tica da literatura. #Tear: Revista de Educa\u00e7\u00e3o, Ci\u00eancia e Tecnologia, 12(2). <a href=\"https:\/\/doi.org\/10.35819\/tear.v12.n2.a6879\">https:\/\/doi.org\/10.35819\/tear.v12.n2.a6879<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Contribui%C3%A7%C3%B5es+do+design+de+interfaces+no+uso+de+jogos+educacionais+digitais+para+o+p%C3%BAblico+infantil%3A+revis%C3%A3o+sistem%C3%A1tica+da+literatura\">GS Search<\/a>].","DOI":"10.35819\/tear.v12.n2.a6879"},{"key":"21","unstructured":"Kitchenham, B., & Charters, S. (2007). Guidelines for performing systematic literature reviews in software engineering (rel. t\u00e9cn.) (Technical Report EBSE-2007-01). School of Computer Science e Mathematics, Keele University. [<a href=\"https:\/\/scholar.google.com\/scholar?q=Guidelines+for+performing+systematic+literature+reviews+in+software+engineering+EBSE-2007-01\">GS Search<\/a>]."},{"key":"22","doi-asserted-by":"crossref","unstructured":"Klein, D. R., Sanches Canevesi, F. C., Feix, A. R., Parreira Gresele, J. F., & Wilhelm, E. M. S. (2020). Tecnologia na educa\u00e7\u00e3o: evolu\u00e7\u00e3o hist\u00f3rica e aplica\u00e7\u00e3o nos diferentes n\u00edveis de ensino. Educere-Revista da Educa\u00e7\u00e3o da UNIPAR, 20(2). <a href=\"https:\/\/doi.org\/10.25110\/educere.v20i2.2020.7439\">https:\/\/doi.org\/10.25110\/educere.v20i2.2020.7439<\/a> [<a href=\"https:\/\/scholar.google.com\/scholar?q=Tecnologia+na+educa%C3%A7%C3%A3o%3A+evolu%C3%A7%C3%A3o+hist%C3%B3rica+e+aplica%C3%A7%C3%A3o+nos+diferentes+n\u00edveis+de+ensino\">GS Search<\/a>].","DOI":"10.25110\/educere.v20i2.2020.7439"},{"key":"23","unstructured":"Lima, M. F., & Ara\u00fajo, J. F. S. (2021). 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